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It's the hosts' responsibility to keep track of who has thrown and decide who will be throwing in the next game. Another problem is that, after a few matches, you're bound to have multiple people on one team that have already thrown the flag, making the balancing of this duty to almost always be uneven. As a result, nobody should reasonably want to volunteer to be the flag-thrower unless they feel particularly generous that session. It's also far more tedious to perform than crouching and simply making sure you're getting points. The one caveat to this method is that the flag-thrower will only get 1pt per flag pickup, no matter what. The game won't switch you to your primary weapon if it's empty. If the game forces you to switch to your main weapon out when throwing, shoot out all of your ammo. The flag-thrower does not need to hold to pick up the flag. The game does not kick players for idling. If not, rearrange yourself to continue earning points. The crouching team should frequently - almost always - be checking their leaderboard to see if they're actually getting points for being within the pickup distance. With any amount of decent lag, the crouching trio should earn more than 1pt per flag return. The flag should be thrown into the mass of three enemy boosters in a way that ensures the flag lands in the middle of them so they all get credit for it. The flag-throwers should switch to their secondary weapon, as that makes the throwing process a bit faster. One of the members of each team must go to the enemy flag to act as flag-throwers. Once a match has been created, three Allies and three Axis will stay at their flag, crouching a small distance away. Try to get some kind of video or music playing or something, but not at a volume high enough that it disrupts your fellow boosters. Try to turn it off or lower it if you can, but make sure you can still talk to your party. The game audio during boosting is going to drive you crazy if you have a 2-3+ hour session going. Note: It is not necessary to hear the game while boosting. When in the lobby, the person widely accepted to be in the second position in the list is actually the host of the match if the host isn't from a country farther away from most of the other boosters, have the current host quit and rejoin until the desired booster is the host. Someone will have to choose a Capture the Flag match through the Custom Match tab to select the game mode. Having boosters from faraway locations (varying countries, etc) can greatly accelerate the process, as creating a decent amount of lag can improve your scores. The game can be double-boxed through either two 360's, two One's, or one of each if you're just below having eight people.

The accepted boosting method requires eight people minimum, as a game cannot start without this minimum, but there's no harm in having more people. The only way you're going to get these achievements these days is by boosting, as no booster will ever want to play real matches if they can spend their time better by just boosting their points.

Points are earned for killing teammates and finishing objectives, but points are also lost by killing teammates. You can check your current standing with the in-game leaderboards. The key set of the online achievements are based around earning 40,000 points in ranked multiplayer matches.
